Rendering p 2
-ZBrush
-Photoshop
-ZBrush-
Turn floor on.
1- Set up main Light
2- Look at your shadows.
Sharp? you want to blur it a bit?
Control the blur through Rays and Angles
Kill the darkness a bit.
Control the blur through Rays and Angles
Kill the darkness a bit.
Export Shadows as its own pass. ( just like everything else)
3- Different lights ( save them separately)
4- AO, SSS, Depth, etc
4- AO, SSS, Depth, etc
Open menu - Render Passes-
hit on each of the tabs to save.
After you saved Shadows, you can tern them off and rerender the Shaded pass without any shadows. Render AO, save
Render SSS.
Change lights- different sides(2 sides), rimm light,....
Render SSS.
Change lights- different sides(2 sides), rimm light,....
Assign a reflection material to render a Reflection pass. ( a lot of people assign black material and play with spec, then save it from the Shader pass)
Store views for in case you mess it up.
Store views for in case you mess it up.
Movie-> Timeline-> Make a dot
this way you snap a camera to one spot. ( and make as many of those as you want)
you can also save a Custom view in ZAppLink
this way you snap a camera to one spot. ( and make as many of those as you want)
you can also save a Custom view in ZAppLink
- Photoshop-
Load all passes as Layers, manually load the grey scale passes such as AO, Shadows, SSS, Mask.
You can add Color to certain layers. Like to Shadows, Red->to SSS,...
You can assign different color to Shadows. Put them on Screen and play with Layers
*Purple to AO
Use with masking
Use with masking
Depth of field- for Blur
Document Size- the Size of the render, Make the object fill the Doc, the quality of render is regulated by the SPix in top right corner under BPR button. This is the only time you should use the document zoom buttons, cause as you resize the Doc to make it bigger, make sure to zoom out.
Rendering passes on Zbrush: RAPHAEL GRASSETI
https://www.youtube.com/watch?v=JxtBwcRXawE
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