Monday, April 11, 2016

week13

Game ready Mesh -> Unity





Import multiple objs with one click:
ZPlugin-> MultiAppend->select all at once &open

Retopo

Fist step is to retopologize all the High Res details into the simplest version you possibly can... You can achieve that in couple different ways....

a retopologize program

-or-

a plugin in Maya for retopo

in ZBrush you can retopo with ZSphere topology...






UV



https://www.uvlayout.com/
for if UVMaster is not doing what you want

UV before sending to XNormal...


XN



to generate maps 



High Defenition Mesh -> Add Meshes..         you'd export the highest res Subdiv of every Subtool . ( ZBrush exports objs with polypaint). And bring it in here.
Low Defenition-> Add Mesh.... ( the one you retopologysed)
Baking Options...


NORMAL_

Click on the ...  to generate the Normal map. choose Tangent to create the Tangent Normal Map.


the settings for better results:



AO_

(where the light doesn't get)...as Shadows are too consistent => so AO works together with shadows

settings for better results:



HIGH POLYGON VERTEX COLORS_

Do this Map by itself. Separately from any other map. Because to make this one, go to the High definition Mesh and uncheck the "ignore vertex color".



Unity





Scene- where you move around and edit
Game window- what you will see in the game ( through the camera).

Assets - all meshes and maps

Right Click-> Create folder for model, for texture map, for normal map,....
In Models folder, import a new asset, select the LowPoly mesh
Now you can click on it and drag into the Scene.

To navigate:

ALT + right click - zoom
         + middle  - move
         + left - rotate


Material


Apply Maps to the Material

Maps-> click on the folder you've made,  Import Asset...\

Then select the Map you've imported, in the right menu choose the kind of the map you have just added.  Texture type->......
add all maps...

then go to the Material, select it and in the material menu on the right click on each kind of the map and choose from the quick menu

Camera


You can rotate and change Light, / Camera,/ etc

to operate camera:
Q- move
E - rotate
R - scale

Asset Store - the backplates in Camera Settings-> Skybox





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