Tuesday, March 1, 2016

week7

Hard Surface 
part 3


=Low Poly=



*use Spotlight as Reference by importing the texture. go Brush -> turn off Spotlight Projection


ZModeller Br

* Insert
              -select the polygons, paint temporal PG or select the Flat Island option. Push in.
              - you can insert multiple edge loops (for a certain number, type it in)
           


* Temporal PG
               - ALT - to create new
               - ALT -select the PG you want to change other polys to + SHIFT  and tap on other polygroups

* QMesh
               - to extrude
               - SHIFT - to move the poly
               - CTRL - to ripp it off
it pushes in and out. Can delete, close holes, weld for you. Every time you use it, tap Alt to create PG



* Polyloop
                - a loop of faces. Orange line shows which way you want it to go.

*Slide
               -Edge Loop - to move EdgeLoops. ( You can also mask everything else expt for the edge loop you want to move, then move it with Transpose tool)

* Transpose

               - Single poly - CTRL - to extrude. You can extrude it along the Transpose tool (hold SHIFT), or free extruding.

* Bridge
                - hower over Edge - SPACE - Bridge to close holes. ( click on first edge and the other side's edge)
                - bridges two holes ( they don't have to match). It can make arches.
Don't let go your hand when drawing out a bridge. Move left- right to control the arch itself. Up- down to have more/ less resolution.



* Point - Split - to make a circle ( have it at default)


1 - to repeat the last action.
With Qmesh - do the action,then tap on ploys you want to repeat the action on.

=High Poly=


with Clip Brushes -> Ctrl + hold Space - select PolyGroup to make new Polygroup when you clip


Insert Mesh Brushes


to cut out the shape, draw it out with ALT and dynamesh to cut the negative shape out

IMM - insert multi mesh brush
M -to open the IMM options


+ Shift to draw out the shape at a straight angle/ or any other certain angle. It looks at transpose tool. Draw out the transpose tool at an angle your IMM needs to be, then insert it and hold Shift.

To duplicate and repeat, in Transpose Move tool mode CTRL + SHIFT and move out the non masked mesh. Click 1- to repeat the last action

*Show only the Mesh you want to Booleen with ( ave only the visible), make it negative : Tool -> PG -> Group as Dynamesh Sub. Redynamesh


* Boolean with Subtools
         Duplicate the mesh you will cut with ( it will disappear)
         Have one Mesh right under another
         The Bottom piece- things will happen to. ( Top mesh - the form that will be cutter off)
          Have both sub tools on the "cut out mode" and merge them.





look up these videos!!!



- what you want to do






- to what




- how

- what can you do when drawing it out. (secondary options)

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